Hi everyone!
RTX Remix developed by
Nvidia allows mod creators to enhance games in two main steps. First, a program called Remix Runtime runs alongside the game to introduce modern lighting and rendering features such as path tracing, volumetric lighting, physically based materials, and a couple of post-processing effects, among others. This step requires a
config file specifically adjusted for the game to ensure it runs properly with Remix.This serves as the foundation for the second phase, which allows you to capture in game scenes and export model, texture, and lighting data for remastering and reimporting. This is done through another separate program called
Remix Toolkit, which functions more like an editor.This guide focuses entirely on the first phase and does not introduce any changes to models, textures, or similar assets. For now, we’ll simply take advantage of the modern rendering features. During the installation phase, we’ll set up Remix Runtime along with the required config file.
What's new?
Besides the features that come with Remix, I decided to take some initiative and make a few additional adjustments. These are all optional and can be turned off.
First of all, health bars and names that hang over characters are removed to reduce clutter and give a clearer view.
It's also possible to get rid of all weapon trails but this one is not included.
Heavy attacks and collectibles now cast some light. Combined with the shadows from the modern lighting, this creates a cool contrast imho. Also, dropped items like gold are harder to miss.This does not apply to all collectibles like food. These lights are added based on particle textures, and if two effects share the same texture, some absurd lighting can occur. For example, if dropped food items and walking dust animations share the same texture, walking can start casting light too. This introduces some limitations.I also tried color coding like the original: green for special items like keys and parchments, red for food etc. But currently, only one color is available for these effect lights.
I’ll try to find a way to make these optional and easily adjustable based on your preferences, since they’re more about personal taste and I don’t want to force anything.Beyond these, I mostly tried to stay true to the original art direction, but I wasn’t able to make everything fit perfectly. For example, in the original game, the short draw distance is covered with fog. As you can see in some of the images, the volumetric fog is not thick enough to hide it, and the draw distance is too short to give a good view. I was able to increase the grass draw distance beyond the standard limits, and I’m still looking for a solution for the geometry draw distance.
Requirements
To run games with RTX Remix, you need a graphics card with hardware based ray tracing support. Below are the minimum supported GPU series by brand:
NVIDIA: RTX 20 Series and above
AMD: RX 6000 Series and above
Intel: Arc A Series and above
Installation
Before you start, I recommend taking a look at the
"Requirements" section just above.
Preperation.
Installation doesn’t alter the original game files, but you may still want to back them up in case you want a quick way to revert to the original state. You can usually find your game at this path:Your Steam Location > steamapps > common > Wars & Warriors: Joan of Arc
Extract and put the "rtx.conf" file into the game’s installation folder, next to the exe.
(After this step, ".trex", "d3d8.dll", "d3d9.dll", "rtx.conf" and all of the other extracted files have to sit next to your game exe.)
Updating Remix Runtime & Config
If you want to update Remix Runtime to use latest features, follow the same instructions and overwrite the files where necessary.
If you want to update or change the config file, overwrite or replace the existing one.
After the config file installation is done, you can start the game. Within the first few seconds of the launch, if you see a small text related to Remix, that means it’s working. Another way you can check is by opening the Remix overlay menu with "ALT + X" combination. Little fun fact: You can probably tell from your fan volume too as a third option.
How to use?
At this point you can basically jump into the game with your desired save file but you may want to check your graphic settings first and if you're interested I will try to provide couple more extra information that might be useful.
Adjusting Graphic Settings
You can access and close the Remix overlay menu via
"ALT + X". By default menu should appear in the middle of your screen. The one in the center called
"User Graphics Menu" and you can adjust your general graphical settings from there.Also if you download a mod that actually changes the models, textures etc., you can enable and disable it from the
Content > Enable Enhanced Assets options within the same menu.Sample screenshots taken with these settings:
From the bottom left, you can switch to the
"Developer Settings Menu", which may be located on the right or left side of the screen. Feel free to play with the settings, you might come up with better ones than I did.If you want to return to the original visuals, you can set
Developer Settings > General > Ray Tracing Enabled to
Off.If you want to reset the config settings, just scroll down in the
Developer Settings Menu until you see
Settings Management > Remix Config > Reload. This will reload the config settings and discard any changes you’ve made, so you can experiment freely.Also, within the same
Settings Management menu, you can save your changes as a
User Config file without touching the original config.Here are some of the settings you may want to look at:
With this, you can change aspects of the mentioned skill and collectible lights, such as intensity and color.
Remix UI:
Developer Settings > Dev Settings > UI Options
You can change the skin, opacity, etc. for the Remix menu here. I recommend trying the Nvidia Skin.
Asset Capturing:
Developer Settings > Enhancements > USD Scene Capture > Name & Capture Scene
If you want to take a look at your favorite game's models and textures, you can use this workflow to export the scenes you're viewing. (Keep copyright in mind.)
Captured files are stored here: Game Install Location > rtx-remix > captures. You can also use the "Copy Full Path" option that appears just below the capture button.
Issues & Compatibility
Compatibility
You can most likely finish the whole game without any problems.
You can use the 1080p resolution fix.
If you want to run the game at exactly 1080p, be sure to change User Settings > Graphics > DLSS Mode to Full Resolution.
You can use the HD Texture Update, but textures have to be tagged again in Runtime, and some visual glitches may occur, like blocky or misplaced terrain textures. Some settings may also need additional adjustments.
It may affect your VRAM usage. You may want to check in-game performance first before applying it. (There is a VRAM meter in both settings menus.)
You can start from your desired save file.
Wrappers like dgVoodoo that convert d3d8 to d3d10–11 most likely won’t work. Try to use a d3d8 to d3d9 wrapper instead.
Issues
Water bodies like lakes and oceans are broken.
There are some geometry inconsistencies.
Light sources are automatically converted by Remix, and some of them may be positioned incorrectly.
Since the game wasn’t designed for this kind of lighting, some areas like towers may be too dark to see. You can try disabling Remix until that sequence is done.
Results
Here are some of the results but I have to say that they differ from map to map, location to location. Honestly, I enjoyed playing with these visuals and I hope you can have a flawless experience that you enjoy too!Feel free to share your thoughts and also let me know if there is anything wrong.